Go left, past Francis until you reach the model of the Solar System. Go right again and click on the chemistry kit next to Francis. Pour half of the beaker with blue, and the other half with yellow to produce green. Turn the heater to 4. This will make a stink bomb and it will be put in your inventory. Leave the Science Lab and leave the school. On the right of the school, there is wooden scaffolding. Climb up and take the last piece of the comic.
This locker combination is essential. But let us leave that for later. Go to the Klassic Komix shop to hand the comic in to the guy. This is perfect if you want a detention. Ask him if you can look through the telescope. Exit the telescope. Grab it by standing on the lighthouse ladders and then jumping off. Trade the old photo for the scuba gear. Leave the building. Head over to the right until you reach the school. Click on it. Remember the code on the comic?
Enter the code The papers will spill out. Click on the pile of papers. Your Poptropican will discover a school blueprint. Examine the blueprint. Close it and go down to the detention room. Chew your stale gum. The social studies teacher, Miss Godfrey Godzilla will take you inside the room for a detention. When she leaves, click on the filing cabinets. The cabinets will open and a ladder will reveal itself. Go down the ladder. Go right until you reach a table and some DIY tools.
You beat Big Nate Island! You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Search GO. RSS Feed Twitter. Playground After the first 4 pieces go into the Playground. Underwater Trip Since you have the old photo, go back to the Photo Studio and trade it for the scuba suit.
A Stinky Situation First, go to the top of the lighthouse and use the lobster to adjust the spotlight. Click on the test tubes to start and if you noticed the poster, all you have to do to make a stink bomb is… So mix blue and yellow together, then turn the fire on… high! Rate this:. Like this: Like Loading Time to talk with other Poptropicans, Poptropican! Fill in your details below or click an icon to log in:.
Email Address never made public. Follow Following. Poptropica Tips For Poptropicans Join other followers. Sign me up. Be sure to jump over obstacles by clicking when you get near one! Push both of the cute seals to the left side of the rock. Now you can jump down and take the scroll. The scroll is the Map to Capsule. Ride back to Puffin Point. Climb back up the lighthouse to the light. It will scare away the bird at the top of the school bell. Jump off the lighthouse and go left. Go left to the Playground.
The capsule is here but it is guarded by the girls. Go left, enter the school building, and jump up to the second floor. Run left to the lockers and click on one spilling with papers. Enter the locker code found on the comic — Once the locker empties itself, click on the papers again.
You will find the School Blueprint. If you examine it you will see that there is a secret room. Now the only way to move the girls is to ring the bell, but the bell is missing its clapper. The bell clapper is hidden in the secret room. To get to the secret room you have to go through the detention room. The teacher, Mrs. Godfrey, will take you inside. The secret room is through the filing cabinets. Use the stink bomb to move the teacher.
Go to the right and click on the filing cabinets. It will reveal a hidden ladder. Then go down. On the right above the work bench should be a bronze bell clapper. Jump up and grab it to obtain the Bell Clapper. Make your way back up the stairs and outside of the school. Go to the top of the school, use the bell clapper, and ring the bell.
The girls will now leave their place. Go to the Playground and stand between the two posts, between the monkey bars and the logs. Open your items and use the Peanut Butter Crackers. The dog will then dig a hole, showing the time capsule hidden underneath. Click on the hole and pull the capsule from it. Click the lock to open it. You will then be confronted by the teacher who will award you with the Big Nate Island medallion and credits to spend at the Poptropica Store!
If you are looking for more things to do, take a ride in the blimp for a new adventure on another island. Or check out the multiplayer rooms located on Main Street, where you can chat and battle with other Poptropicans! Looking for more walkthroughs? Check out our Island Help page!
These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge. I tried using the lobster but it didnt work,I even tried the crackers! Slanted Fish: You need to use the lobster on top of the lighthouse to turn the light around so the seagull will go away. You go to take the jet skis and Big Nate decides to have a race to the rocks.
Just jump over the obstacles. Once you cross the end you have to do a sea saw thing with the seals. Just push one of the seals to the same side as the other and then you can grab the piece of paper it's the map to the capsule. Head back to Puffin Point you automatically transport back. Head up the lighthouse one more time and change the light of the lighthouse using the lobster's claw as a wrench. The light shines on the seagull and it goes away.
Now head back to the school and use the combination on the comic strip and you get blasted away. You pick up a blueprint of the basement of the school. To get into it you have to get detention. Remember the stale gum now it comes in handy chewing gum is not allowed in school must be the stale gum not Poptropica store bought you stand on the first floor and chew the gun and Nate's teacher Mrs. Godfrey catches you and takes you in the detention room.
Once your in the room we need her to leave so we can rome the room you use the stink bomb and she leaves and that gives you the chance to get in the secret room click the file cabinet and a ladder appears go down them and you are in the secret room it's dark so go down and turn on the lights using the lever and then you see the bell clapper above retrieve it.
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