This is often not used in fight stick builds but it opens up possibilities for other projects. Your order will come with a 4 inch flat ribbon cable second picture that connects the Axisdapter to your PS3 controller PCB! I needed a controller for a virtual pinball machine I was building. A lot of people were building custom fight sticks using PS3 controllers in various ways and the Axisdapter design seemed to be the most accessible and cleanest method.
The previous available adapters were no longer for sale anywhere so I made a small run of an original design, one for my personal use and the rest are offered for sale.
It's really simple and allows anyone to design a fight stick with plug and play functionality easily and quickly. No country selected, please select your country to see shipping options.
No rates are available for shipping to. Enter your email address if you'd like to be notified when Axisdapter for PS3 controller can be shipped to you:. We'll let you know when the seller adds shipping rates for your country. We recognize our top users by making them a Tindarian. There isn't a selection process or form to fill out. Log In. Everything is grouped to be as easy as possible, but please take a moment to be sure of your wiring.
There are two main terminals on the AXISdapter, the longer terminals with 7 pins each. One terminal contains the four D-pad direction, L1, L2, and a common line for those inputs.
The other 7 pin terminal has pins for the four face buttons circle, square, etc. The smaller set of screw terminals is for the 'control' buttons, start, select, and the Playstation 'home' button. On the ShinJN version, there are two 'common' pins, one for the Playstation button, and the other for start and select. Despite the warning above, the start, select, and Playstation buttons do not require a specific common. They can be activated by the common from either of the 7 pin terminals.
This makes wiring quite a bit easier as you will see soon. First, let's wire up the the stick. If you are using a 5 pin connector, like a Seimitsu or Sanwa harness, then wiring is a cinch. Place the 'common' or 'ground' wire from the harness into the common screw terminal for the directions.
The other four wires of the harness each correspond to a cardinal direction. Install the four wires into their matching screw terminal screw them down. That's why it is called a 'common'. One wire from each microswitch should then go to the matching direction marked on the AXISdapter. One nice thing about the AXISdapter is that the start, select, and Playstation buttons can be activated using either of the common lines.
What this means is that you can run a single common wire to all of your buttons except for L1 and L2. If you are using only six main play buttons, you don't need or even want to use L1 or L2, so there is only one common wire for all buttons.
Take a peek at my crude MSPaint wiring diagram to help illustrate what I mean. If you intend to use an eight play button layout, you will need to wire up L1 and L2 as well. The common line for these two buttons can NOT be the one you used for the other buttons, or else your inputs will not work properly. It must be common line from that terminal block; the same common you used for the stick. The six play buttons from the other terminal block will have their common, and the last two button will use the other common.
By Toodles Follow. Thank you. I gladly appreciate you replying back. Thanks so much! The link you put in the comments is a different usb port, not the one you in the picture.
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Close up. PCB of controller. Sawna joystick.
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